Tag Archives: writing career

Writing About Pain: Factors that Help or Hinder the Ability to Cope

We know that pain is an unfortunate part of life. And if you’re doing your job as an author, your character will be put through the wringer, experiencing many painful events—big and small—throughout their story. We’ve talked about the kinds of physical pain they could encounter and how to describe that. But how will your character respond to their pain?

Much like a fingerprint, each person’s pain response is unique. It will be determined by a combination of factors—some that are controllable and some that aren’t. Remember, it’s the character that will draw readers in and keep them engaged, but only if their reactions are believable and consistent. So it’s imperative to know the most sensible responses for your character.

Passive Factors

There are many ways a character can react to physical discomfort, and a lot of them will be subconscious. Their ability to handle their pain will be based on some passive factors that are out of their control and are already running in the background when things go south. Because these factors will dictate your character’s pain response, it’s important to familiarize yourself with them and know what they look like for your character.

Pain Tolerance

This is defined as the maximum amount of physical suffering a person can handle. The higher your character’s pain tolerance, the more they’ll be able to withstand the discomfort they experience. This threshold varies from one person to the next and is established by a number of variables, such as genetics, past experiences with pain, and how much stress the character is dealing with when adversity strikes.

Personality

Your character’s values and dominant traits will play a part in how they respond to pain. Just think about the natural reactions you’ll get from different kinds of characters: melodramatic vs. stoic vs. needy vs. someone who’s always playing the martyr… The traits and qualities your character values will play a large part in how they handle discomfort, so take those into consideration.

Imperative Responsibilities

If the circumstances surrounding their pain are simple, the character’s response can be straightforward. For instance, if they tumble down a flight of stairs with a roommate nearby, they can focus on their physical state and what to do next. But what if they fell, alone, trying to get upstairs to a crying baby? What if they’re a federal agent who was attempting to neutralize a sniper who is now free to keep shooting?

When an injury threatens the well-being of others or keeps the character from an imperative duty, they may be able to ignore or minimize their pain until they’ve accomplished what needs doing. On the flip side, becoming incapacitated while others are in danger may actually worsen the pain.

Pharmacological Factors

Alcohol, medications, and illegal drugs obviously dull pain. This is why drunk drivers can gravely injure themselves in a car accident and walk away without feeling much of anything. If your character is wounded while they’re under the influence, this will impact what they feel and how they react.

Responses That Help Control Pain in the Moment

Now that we’ve had a look at the latent factors that contribute to a character’s pain response, let’s turn our focus to active reactions, starting with those that are most helpful in controlling and lessening discomfort—both in the moment and in the aftermath of a painful event.

Maintaining a Positive Mindset

Positive thinking keeps the character in a forward-focused mindset, concentrating on what can be done and what actions to take. It engenders a sense of empowerment and control as they work toward solutions and betterment. A positive mindset also reduces stress and anxiety, which are known to make pain worse.

Utilizing Mind-Body Techniques

These techniques allow the character use the mind to positively influence the body. Meditation, prayer, relaxation techniques, and deep breathing exercises can mitigate pain and help the character become more centered and calm.

Distracting Themselves

In the midst of even a minor injury, the pain won’t go away completely. Sometimes, the best thing a character can do is to focus on something else. Exercises such as mentally preparing a grocery list or summarizing the storyline of a favorite movie can be beneficial in taking the mind off the pain. If the injury allows, the character can also engage in a distracting hobby. Reading a book, working on a puzzle, or playing a game won’t negate the pain, but activities like these can push it into the background and make it less intense.

Responses That Help Control Pain During Recovery

Pursuing a Healthy Lifestyle

Physically healthy bodies heal faster, with a quicker secession of pain. To this end, making nutritious food choices, prioritizing sleep, and reducing stress can improve the character’s overall health and aid in pain management. Exercise is another important factor because while it makes the body stronger and especially helps to manage ongoing discomfort, it also releases endorphins, which can have a pain-relieving effect.

Educating and Self-Advocating

Healthcare providers are wonderful resources, but they don’t know everything. A character who researches their own injuries and physical limitations will increase their knowledge and likely find new treatment options. This form of self-advocacy can result in a sense of empowerment, staving off despair, depression, and hopelessness.

Volunteering and Altruism

When pain is ongoing and/or intense, it’s often more comfortable to stay at home and avoid the activities that aggravate it. But studies show that when we shift our focus from ourselves to others, amazing things happen with our mindset and our outlook on life. In this way, volunteering and serving others can have a mitigating effect on pain. At the very least, acts of altruism can make physical discomfort more bearable as the character finds a greater sense of purpose.

Attending Therapy

Therapy is a magical tool for helping people find better ways of dealing with their problems. For a character trying to cope with pain, a therapist can provide great insight into the mental and emotional processes that can be adopted to minimize the discomfort or put into a proper perspective.

Responses that Hinder Pain Mitigation in the Moment

For every positive reaction, there are a multitude of negative responses that hinder rather than help. It’s easy for people in pain to resort to whatever works to make it go away. But many of these methods are only temporary or create ancillary problems. Here are some common pain responses that will thwart your character’s healing and possibly make their situation worse.

Focusing on the Negative

For someone battling ongoing or intense discomfort, it’s easy to fall into negative thinking by becoming obsessed with the pain, catastrophizing, and becoming cynical. But just as positive thinking has positive benefits, negative thinking begets negative outcomes in the form of increased anxiety and depression, and decreased motivation and self-worth—all of which make healing harder.

Hiding the Pain

People often aren’t comfortable expressing their pain—maybe because it occurred in public and they’re embarrassed or don’t want people to fuss over them. They might need to be strong if they’re with their kids or in a position of authority. Or they could be worried about consequences, such as losing a starting spot on a sports team if they can’t perform. There are many reasons why someone might choose to mask their pain, so it’s worthwhile exploring those possibilities.

Not Seeking Help

While many people run to the doctor when pain sets in, there are some characters who will avoid treatment. This may be true for someone who

  • Is in denial about their condition
  • Is highly independent and doesn’t want to rely on others for help
  • Cares deeply about what others think and doesn’t want to appear weak

Refusing to seek treatment or get help won’t expedite healing and the cessation of pain. It also can make a minor injury worse if treatment is needed.

Responses that Hinder Pain Mitigation During Recovery

Making Unhealthy Choices

Just as healthy habits can encourage healing and minimize pain, an unhealthy lifestyle often does the opposite. Responding to pain by taking up smoking, compulsively eating, or turning to drugs and alcohol can aggravate existing conditions (and the associated pain) or create new health issues that will make life even more difficult.

Being Driven by Fear and Avoidance

If your character is struggling with a high level of discomfort, it’s normal for them to avoid any activities that might make it worse. But ongoing avoidance often results in a sedentary lifestyle that can actually increase someone’s sensitivity to pain, achieving the opposite result.

Having Unrealistic Expectations

In some situations, people will be living with a certain level of pain for the rest of their lives. The discomfort can be managed, but only if the character’s expectations are realistic. Hoping for an impossible outcome, such as a complete recovery with no more pain, will result in disappointment and an inability to recognize and appreciate small gains.

As you can see, there are many factors that can impact a character’s pain response. Some of the groundwork will be laid before the injury occurs, and other reactions are more controllable. Knowing the possibilities can help you choose the right responses for your character, both at the time of injury and in the aftermath.

by BECCA PUGLISI

Source: writershelpingwriters.net

Visit us at First Edition Design Publishing

How to Write a Tragic Love Story

Tragic love stories have been capturing our hearts for centuries. From Romeo and Juliet to Wuthering Heights, these stories explore the power of love and the pain of loss. If you’re interested in writing your own tragic love story, here are a few tips:

  1. Start with strong characters. Your characters should be relatable and sympathetic, so that readers will care about what happens to them. They should also be complex and flawed, so that their love story feels believable.
  2. Create obstacles to their love. The obstacles in your characters’ way should be significant enough to make their love seem impossible. This could be anything from family disapproval to war to a terminal illness.
  3. Show the love between your characters. Don’t just tell us that your characters are in love. Show us through their actions, their words, and their thoughts. Make us feel the power of their connection.
  4. Don’t be afraid to hurt your readers. A tragic love story should make us feel something, whether it’s sadness, heartbreak, or even anger. Don’t shy away from the difficult emotions.
  5. End with a sense of loss. The ending of your story should leave us feeling empty and heartbroken. This doesn’t mean that it has to be a happy ending, but it should be an ending that feels true to the story you’ve told.

Here are some additional tips for writing a tragic love story:

  • Use foreshadowing to hint at the tragedy to come. This will help to build suspense and make the ending more impactful.
  • Don’t be afraid to explore the darker side of love. Tragic love stories often deal with themes of obsession, jealousy, and revenge.
  • Be creative with your setting. The setting can play an important role in creating a sense of atmosphere and mood.
  • Use language that is both beautiful and evocative. The language of a tragic love story should be able to capture the full range of emotions, from joy to sorrow.

If you follow these tips, you’ll be well on your way to writing a tragic love story that will stay with readers long after they’ve finished reading it.

Here are some examples of tragic love stories:

  • Romeo and Juliet by William Shakespeare
  • Wuthering Heights by Emily Brontë
  • Anna Karenina by Leo Tolstoy
  • The Great Gatsby by F. Scott Fitzgerald
  • The Notebook by Nicholas Sparks
  • Titanic by James Cameron

These are just a few examples of the many tragic love stories that have been written over the centuries. If you’re looking for inspiration, I encourage you to read some of these classic stories.

By Rima

Visit us at First Edition Design Publishing

Character Type & Trope Thesaurus: Loner

In 1959, Carl Jung first popularized the idea of archetypes—”universal images that have existed since the remotest times.” He posited that every person is a blend of these 12 basic personalities. Ever since then, authors have been applying this idea to fictional characters, combining the different archetypes to come up with interesting new versions. The result is a sizable pool of character tropes that we see from one story to another.

Archetypes and tropes are popular storytelling elements because of their familiarity. Upon seeing them, readers know immediately who they’re dealing with and what role the nerd, dark lord, femme fatale, or monster hunter will play. As authors, we need to recognize the commonalities for each trope so we can write them in a recognizable way and create a rudimentary sketch for any character we want to create.

But when it comes to characters, no one wants just a sketch; we want a vibrant and striking cast full of color, depth, and contrast. Diving deeper into character creation is especially important when starting with tropes because the blessing of their familiarity is also a curse; without differentiation, the characters begin to look the same from story to story.

But no more. The Character Type and Trope Thesaurus allows you to outline the foundational elements of each trope while also exploring how to individualize them. In this way, you’ll be able to use historically tried-and-true character types to create a cast for your story that is anything but traditional.

Loner

DESCRIPTION: This character lives an isolated life due to their inability to relate to or connect with others. Loners can be Rebels (and vice-versa), but because the former are more comfortable with their background status-quo, they don’t typically seek to effect major change.

FICTIONAL EXAMPLES: Jane Eyre (Jane Eyre), the Grinch (How the Grinch Stole Christmas), Boo Radley (To Kill a Mockingbird), Eleanor Oliphant (Eleanor Oliphant is Completely Fine)

COMMON STRENGTHS: Adventurous, Alert, Cautious, Confident, Focused, Independent, Industrious, Intelligent, Introverted, Meticulous, Observant, Organized, Pensive, Philosophical, Private, Quirky, Studious, Talented

COMMON WEAKNESSES: Abrasive, Cynical, Grumpy, Inhibited, Insecure, Judgmental, Needy, Nervous, Obsessive, Self-Destructive, Selfish, Stubborn, Suspicious, Tactless, Timid, Workaholic, Worrywart

ASSOCIATED ACTIONS, BEHAVIORS, AND TENDENCIES
Preferring to observe rather than engage with others
Living on the fringes
Avoiding crowds and large social gatherings
Having a quiet voice
Having understated mannerisms
Preferring to work alone (and being more efficient that way)
Being misunderstood
Being socially awkward
Expecting to be underestimated by others
Naturally distrusting others
Being secretive

SITUATIONS THAT WILL CHALLENGE THEM
Being forced to interact in a group
Being transferred to a new city where new friendships will have to be made
Having an extroverted or rowdy friend whose antics force the loner into the spotlight

TWIST THIS TROPE WITH A CHARACTER WHO…
Is a loner sometimes and a people-person in other situations
Is an excellent public speaker
Is forced into a leadership role and turns out to be very good at it
Has an atypical trait: cocky, funny, mischievous, sentimental, superstitious, vain

CLICHÉS TO BE AWARE OF
The lone wolf character who doesn’t need anyone and is perfectly happy on their own
Jaded, cynical, emo loners

by BECCA PUGLISI

Source: writershelpingwriters.net

Visit us at First Edition Design Publishing

Strategies for Smooth Scene Openings

If the opening line of a scene is the doorway to the party, what follows is the welcoming handshake and introductions that draw readers into the mix. Effective scene openings extend beyond the fireworks of a provocative opening hook, ushering readers into the new space with no awkward stumbles or feeling out of place.

Here’s how to whisk readers effortlessly into a scene’s flow.

Go in Late …

The first technique is all about judging the point at which to enter the scene. Screenwriters have a saying: Go in late, get out early. Don’t overexplain on either end.

Since stories are about significance (why did the character make those choices, and how did it matter?), scenes should be constructed of significant stuff—stuff that matters, not all the characters’ dull daily duties.

Cut out the boring stuff. Short of a few scenes way back in the first act of your book while you’re establishing the character’s normal world, it’s almost never interesting to show a character waking up, getting dressed, drinking coffee, and getting ready for the scene. Get to the point. Readers come to your book for engaging story action, not the mundane business they’ve already slogged through themselves so they can sit down and read.

Transitions are a common tripping point. You can almost always do away with travel to the next location in the story (unless the journey itself is the point). Travel, arrivals, greetings, goodbyes—those are interstitial moments, not the story itself. None of that merits your precious word count.

Scenes dip in and out of the story at key points of conflict and tension, when things are popping that actually change what’s happening. Spend your time showing the characters doing things that affect the story line, not merely getting ready. It’s like a theatrical play—don’t show the stagehands changing the scenery, just raise the curtain on the next scene.

Aim to begin on the upswing into the conflict or juiciest part of the scene. Some scenes need a little more set-up, but you’ll be surprised how quickly readers catch on if you simply dive in.

This technique of going in late (or in medias res, in the middle of things) is often honed during revision. Write first, hone later. You’ll be surprised how much you can slice away without shaking readers’ ability to follow where the story moves next. Save anything you remove during revisions in your graveyard file, in case you need parts of it again later.

Test out shortened scenes on readers who don’t know your story. They may not know the details of the story, but can they slide into the spirit of the scene anyway? Could you prune away still more? You can always add removed content back a snippet at a time.

Bonus Tip: … Get Out Early

Speaking of petering out, the reverse of “go in late” holds true on the back end of the scene: Get out early. Once you’ve hit the peak—the conflict or surprise or complication—get the heck out of Dodge. Don’t overstay the scene’s welcome by dragging out the characters’ reactions (reaction/emotion, dilemma, and decision). This isn’t the time for lengthy debates …

… unless, of course, it is. If the characters and readers need time to grapple with the ramifications of what just happened, indulge in a full sequel scene.

Anchoring Scenes: The 3 Ws

Once you’ve chosen the right place to begin the scene, it’s time to invite readers in. Readers can’t sink into immersion until they’re oriented in the story. Whose view are they seeing this scene from? Where and when are they?

Within the first page of every scene—preferably within the opening paragraphs—ground readers by establishing the 3 Ws.

  1. WHO the viewpoint character is (and WHO ELSE is present in the scene)
  2. WHERE the scene is taking place
  3. WHEN the scene is taking place, or a sense of how much time has passed since the last scene

1. WHO Nothing in a scene makes sense until readers have context for what they’re reading. Whose experience is this? Establish the viewpoint character unambiguously within the first paragraph or two, ideally within the first two sentences.

Readers usually assume that the first character named in a scene is the viewpoint character. Positioning the viewpoint character in the opening has the added benefit of launching them into motion, doing or speaking or considering or noticing. Now viewpoint character has agency in driving the scene.

Also near the top of a scene, establish who else is present. Ideally, this should happen within the first page or so. You want to avoid the sort of confusion when some character pops off on the last page with a snarky observation, only readers didn’t even realize they were there. A glimpse of each character is sufficient, even a collective mention such as The others armed themselves with plastic forks and swarmed the defenseless box of cake on the counter.

2. WHERE A scene will feel like a snippet acted out in front of a green screen on a movie soundstage if readers don’t know where it’s unfolding. Don’t infodump the details in a steaming lump at the front of the scene. Parse it out.

The things the viewpoint character notices should reflect their personal mindset: their knowledge, priorities, taste, immediate agenda, hopes, fears … What is the viewpoint character doing here in this scene? They’re not sitting around and blinking around at a static world; they should be actively engaged in something that’s obviously headed somewhere interesting.

3. WHEN Pull readers across the chasm between scenes by seeding the next scene opening with cues as to how much time has passed. Unless the timeline is integral to the plot, it’s not necessary to be overt about this. In slower stories or sections, a mention of late-afternoon sun or a brisk autumn breeze gets the job done. The shorter the story’s overall timeline, the more granular you’ll need to be with these references.

Many books benefit from timestamps at the beginning of each chapter (22:58:07 11/12/2093, Bridge of the Atlantis) to help orient readers. Caveat: Not every reader notices or absorbs timestamps, and even those who do are unlikely to parse out the number of days or weeks between dates to grasp the relative passage of time (with the exception of something like the breathless hour-by-hour countdown of a thriller).

Revising Scene Openings

Pro revision tip: Make a single revision pass dedicated exclusively to tightening scene openings. Don’t get sucked into editing past the first few paragraphs. Try starting at the end of the manuscript and working backward scene by scene, forcing you to tackle each scene in its own right rather than in relation to the previous scene.

First, check to see that you’ve started each scene as late as possible, just before things get juicy. Since every scene should cause the next one to come about, like a chain of dominoes, you could also use this revision pass to check that scenes wrap up promptly (“get out early”), before the momentum has a chance to start petering out.

Next, move back to the scene opening to check for the 3 Ws: who, where, when.

Done.

by LISA POISSO

Visit us at First Edition Design Publishing

Writing About Pain: Describing Minor Injuries

When we push characters to their limits, sometimes they get hurt. Injuries can range from annoyances to mortal wounds, and handled well, can add tension and complication to the story, drawing readers in deeper.

We’re always looking for ways to make sure our characters struggle as they navigate new situations, uncertain environments, dangers and threats. Let’s dive into what minor injuries you might want to inflict that will also bring a dose of authenticity to your fiction.

Common Minor Injuries
& How to Describe Them

Superficial cuts and scrapes. These are surface wounds affecting the skin, causing redness, scratches, or shallow wounds. There is a flash of pain, and then blood blooms. You can focus on the redness of the scratches, any dirt or grit caught in the injury, and the searing pain a character will feel when something touches the injured site: a sleeve, branches that slap and scrape as your character navigates a narrow wooded trail, bumping against someone, or even the pain-then-relief sensation when a breeze hits the area.

Bruises. Collisions with hard surfaces or pressure injuries can lead to bruises. Maybe your character was rushing, missed a danger, was careless, or the injury happened through violence. Bruises may throb or ache, especially when the damaged muscle moves. Skin will discolor, turning reddish on a character with lighter skin, or appearing purple, brown, or even black on any with darker skin. Over time, the bruises may turn brown, yellow or even green as they heal before fading completely. With bruising, show a character’s discomfort. They may find it hard to sit or lie comfortably, and wince when the injured muscles move.

Burns and blisters. Exposure to heat or friction can result in burns and blisters, leaving the area tender to the touch. This can make everyday tasks uncomfortable, like having to walk with a blister rubbing the back of a shoe, or having to handle items with a fresh burn on one’s fingers. Blisters appear raised, containing fluid, and burns may also present as blisters or raw skin where several outer layers are removed. Small burns and blisters are easy to forget about until they are bumped or grazed, and then the pain starts anew. If a character has sunburn, their skin will be hot to the touch, red, and will feel stretched tight. The pain can be described as an uncomfortable tingling or radiating heat sensation.

Sprains and strains. Rapid or repetitive movements, twisting, overextending, and otherwise pushing ligaments or muscles too far can lead to stretching or tears that cause pain and limit a character’s range of movement. To describe this, think about the tenderness and painful twinges you feel at these types of injuries, and how your character will have to compensate by limping, hunching over, and moving gingerly. Each bump or unintentional twist can bring about deep pain, so use the character’s face as a map: wincing, drawing their eyebrows low, a pinched mouth. They may suck in a sharp breath through their teeth, or swear under their breath. To find relief, a character may observe the RICE method (Rest, Ice, Compression, Elevation), and use crutches to get around.

Minor fractures or breaks. Most bone breaks are not minor, but a broken toe or finger is usually something you wrap and wait for it to heal. A bone fracture is painful, but isn’t a full break, so healing comes much quicker. In both cases, the character will experience a sharp pain and may ‘feel’ the snap or crack. Anxiety and dread often follows these types of injuries because the character knows whatever they’ve done will need time to heal. These injuries are great when you want to slow your character down, add complication to their life, and limit them in what they can do. When you’re showing this type of injury, think about how your character will overcompensate (limping, shifting their weight, using their ‘good’ hand, etc.) to spare the injured bone. Show their discomfort through pinched facial expressions, a strained voice, a short tempter, or other ‘tells’ that line up with their personality.

Dislocations. When two bones pull away from their natural meeting point, the pain can be excruciating. An unnatural bulge forms where the bone is, causing swelling, intense pain, numbness and tingling. Your character may also feel a rush of fear when their limb suddenly stops working.

In movies, characters often ram the dislocated bone against something to reset it, but unless they’re skilled and experienced, this is dangerous, and causes extreme pain and further injury. So before you decide to have your character do this, ask yourself if they know how or not, or if others are able to assist.

Foreign objects. Splinters, thorns, fishhooks, and other items that pierce the skin can add a dash of authenticity and make your character more irritable, because these everyday annoyances do happen.

Nosebleeds. Maybe someone popped your character in the nose, or they have allergies, the air is dry, or it happens due to another condition or injury. Whatever caused it, nosebleeds are uncomfortable, messy, and can make the character feel embarrassed as they suddenly become the center of attention. To stop the flow, they may pinch the bridge of their nose and tip their head back, but as blood runs down their throat, they may gag in discomfort.

Contact with poison, toxins, or irritants. Some characters have allergies or sensitivities to substances, and coming in contact with these causes an adverse reaction. They may swell up, develop a rash, break out in hives, become feverish, and have trouble swallowing or breathing. This minor situation can escalate into something more dire if they don’t get help.

To describe this injury, focus on the reaction to the toxin as it contacts with the character’s skin. Does it swell up, redden in patches, or feel hot to the touch? If the irritant is something they breathe in, it can cause them to cough, spit, bend over, and wheeze. They may grow anxious if it becomes harder to see or breathe.

Bites and stings. We’ve all gotten too close to a wasp’s nest or been a victim of mosquito bites. The character will feel a small nip of pain at the point of contact, and then the area can swell, itch, and redden. If the character has a sensitivity to the venom or a bite becomes infected, the pain will grow, and the rash will spread.

Minor head or eye injuries. When a character’s head area is injured, they need to take care in case the wound is worse than it seems. Maybe your character bumped their head on a low ceiling beam, had a spark or projectile fly into their eye, became the victim of bear spray, or slipped on ice and hit their head. These injuries can leave them with a throbbing headache, swollen eyelids, blurry vision, and a good dose of panic or worry.

Think Outside the Box When It Comes to Injuries

As you can see, the ways you can injure characters is only limited by your imagination, so get creative! What might be a fresh way to injure them that makes sense for the action? How can the setting and its inherent dangers be used?

Also, consider your character’s emotional state. Are they rushing to meet a deadline, or feeling panicked because they are out of their depth? When they become injured, do they blame themselves, or feel overwhelmed by their circumstances?

Know Your Why

Hurting characters ‘just because’ will lead to flat writing, so have a reason for causing them strife. How will an injury further the story or reveal who they are to readers? Will this new challenge hobble them and force them to think strategically? Are you trying to show their humanity through a response to pain or teach them a lesson for being rash? Know your why so injuries never feel random or contrived.

by ANGELA ACKERMAN

Source: writershelpingwriters.net

Visit us at First Edition Design Publishing

Character Type & Trope Thesaurus: Doomsday Prepper

In 1959, Carl Jung first popularized the idea of archetypes—”universal images that have existed since the remotest times.” He posited that every person is a blend of these 12 basic personalities. Ever since then, authors have been applying this idea to fictional characters, combining the different archetypes to come up with interesting new versions. The result is a sizable pool of character tropes that we see from one story to another.

Archetypes and tropes are popular storytelling elements because of their familiarity. Upon seeing them, readers know immediately who they’re dealing with and what role the nerd, dark lord, femme fatale, or monster hunter will play. As authors, we need to recognize the commonalities for each trope so we can write them in a recognizable way and create a rudimentary sketch for any character we want to create.

But when it comes to characters, no one wants just a sketch; we want a vibrant and striking cast full of color, depth, and contrast. Diving deeper into character creation is especially important when starting with tropes because the blessing of their familiarity is also a curse; without differentiation, the characters begin to look the same from story to story.

But no more. The Character Type and Trope Thesaurus allows you to outline the foundational elements of each trope while also exploring how to individualize them. In this way, you’ll be able to use historically tried-and-true character types to create a cast for your story that is anything but traditional.

Doomsday Prepper

DESCRIPTION: Paranoid and prepping for the end of the world, doomsday preppers have a very specific skillset, as well as access to resources that are in short supply elsewhere. Their knowledge and assets can be useful in certain scenarios, and these characters often become important contacts for the protagonist, supplying exactly what’s needed in the moment.

FICTIONAL EXAMPLES: Burt and Heather Gummer (Tremors), Hershel Greene (The Walking Dead), Howard Stambler (10 Cloverfield Lane), Dale Gribble (King of the Hill)

COMMON STRENGTHS: Adaptable, Alert, Analytical, Cautious, Focused, Independent, Industrious, Nature-Focused, Observant, Organized, Private, Proactive, Protective, Resourceful, Responsible, Thrifty, Traditional

COMMON WEAKNESSES: Fanatical, Nervous, Obsessive, Paranoid, Pessimistic, Rebellious, Stubborn, Suspicious, Uncooperative, Withdrawn

ASSOCIATED ACTIONS, BEHAVIORS, AND TENDENCIES
Stockpiling resources of food, fuel, weapons, tools, and more
Fortifying their homes or creating bunkers or underground shelters
Being resourceful
Having knowledge of local flora and fauna that could be harvested for food and other needs
Looking out for their family’s interests
Being hard workers
Being skilled marksmen with guns or other weapons
Being alert to potential threats
Distrusting people from certain groups who think differently
Seeking out underground information sources instead of relying on mainstream media channels

SITUATIONS THAT WILL CHALLENGE THEM
Experiencing a disaster they weren’t prepared for
Running out of supplies before the disaster has been resolved
Being ridiculed as paranoid and uncooperative
Being unable to grasp a necessary survival skill, such as growing crops or utilizing solar energy

TWIST THIS TROPE WITH A CHARACTER WHO…
Becomes an unexpected savior in a non-apocalyptic emergency, such as supplying shelter for those in need during a deadly blizzard
Goes from paranoid and fearful to hopeful, trusting, and optimistic through the course of the story
Has an atypical trait: appreciative, generous, scatterbrained, gullible, reckless, etc.

CLICHÉS TO BE AWARE OF
The paranoid gun collector with a bunker full of enough food and supplies to last a decade
The conspiracy theorist who adamantly warns people against highly unlikely scenarios instead of preparing for probable disasters

by BECCA PUGLISI

Source: writershelpingwriters.net

Visit us at First Edition Design Publishing

Character Type & Trope Thesaurus: Free Spirit

In 1959, Carl Jung first popularized the idea of archetypes—”universal images that have existed since the remotest times.” He posited that every person is a blend of these 12 basic personalities. Ever since then, authors have been applying this idea to fictional characters, combining the different archetypes to come up with interesting new versions. The result is a sizable pool of character tropes that we see from one story to another.

Archetypes and tropes are popular storytelling elements because of their familiarity. Upon seeing them, readers know immediately who they’re dealing with and what role the nerd, dark lord, femme fatale, or monster hunter will play. As authors, we need to recognize the commonalities for each trope so we can write them in a recognizable way and create a rudimentary sketch for any character we want to create.

But when it comes to characters, no one wants just a sketch; we want a vibrant and striking cast full of color, depth, and contrast. Diving deeper into character creation is especially important when starting with tropes because the blessing of their familiarity is also a curse; without differentiation, the characters begin to look the same from story to story.

But no more. The Character Type and Trope Thesaurus allows you to outline the foundational elements of each trope while also exploring how to individualize them. In this way, you’ll be able to use historically tried-and-true character types to create a cast for your story that is anything but traditional.

Free Spirit

DESCRIPTION: This character walks to the beat of their own drum and is comfortable being different. Because they don’t conform to traditional norms, they also don’t expect others to do so, which makes them highly tolerant individuals.

FICTIONAL EXAMPLES: Luna Lovegood (the Harry Potter series), Jane Eyre (Jane Eyre), Phoebe Buffet (Friends), Jeff Spicoli (Fast Times at Ridgemont High)

COMMON STRENGTHS: Adventurous, Confident, Courageous, Creative, Curious, Enthusiastic, Happy, Idealistic, Imaginative, Independent, Passionate, Playful, Quirky, Resourceful, Spontaneous, Spunky, Uninhibited, Whimsical

COMMON WEAKNESSES: Childish, Disorganized, Flaky, Foolish, Forgetful, Frivolous, Impulsive, Inattentive, Irresponsible, Mischievous, Rebellious, Reckless, Scatterbrained, Self-Indulgent, Temperamental

ASSOCIATED ACTIONS, BEHAVIORS, AND TENDENCIES
Thinking for themselves; not being easily led
Shunning routines and systems
Frequently challenging conventions just by being themselves, in a non-confrontational way
Enjoying solitude
Easily standing up for themselves
Being unconcerned with what others think
Eagerly trying new things
Lacking discernment; not being able to read people very well
Being impulsive and not thinking through the consequences of their actions
Being impractical
Lacking strong financial sense

SITUATIONS THAT WILL CHALLENGE THEM
Joining an institution that forces them to follow the rules, such as the military
Living in a time or place where nonconformity is dangerous
Doing something impulsive that has terrible consequences
Being too curious and discovering something that could get them in trouble

TWIST THIS TROPE WITH A CHARACTER WHO…
Is surrounded by people like them (instead of them being the oddball in the group)
Is responsible and successful despite their free-spiritedness
Is in a stable, healthy, long-term relationship
Has an atypical trait: analytical, pushy, proper, mature, worrywart, needy, etc.

CLICHÉS TO BE AWARE OF
The free spirit who goes where the wind blows, never staying in one place for long
The character whose wardrobe is over-the-top unbelievable

by BECCA PUGLISI

Source: writershelpingwriters.net

Visit us at First Edition Design Publishing

Writing About Pain: Three Stages of Awareness

by ANGELA ACKERMAN

Source: writershelpingwriters.net

Visit us at First Edition Design Publishing

Character Type and Trope Thesaurus: Pessimist

In 1959, Carl Jung first popularized the idea of archetypes—”universal images that have existed since the remotest times.” He posited that every person is a blend of these 12 basic personalities. Ever since then, authors have been applying this idea to fictional characters, combining the different archetypes to come up with interesting new versions. The result is a sizable pool of character tropes that we see from one story to another.

Archetypes and tropes are popular storytelling elements because of their familiarity. Upon seeing them, readers know immediately who they’re dealing with and what role the nerd, dark lord, femme fatale, or monster hunter will play. As authors, we need to recognize the commonalities for each trope so we can write them in a recognizable way and create a rudimentary sketch for any character we want to create.

But when it comes to characters, no one wants just a sketch; we want a vibrant and striking cast full of color, depth, and contrast. Diving deeper into character creation is especially important when starting with tropes because the blessing of their familiarity is also a curse; without differentiation, the characters begin to look the same from story to story.

But no more. The Character Type and Trope Thesaurus allows you to outline the foundational elements of each trope while also exploring how to individualize them. In this way, you’ll be able to use historically tried-and-true character types to create a cast for your story that is anything but traditional.

Pessimist

DESCRIPTION: This doom-and-gloom character believes that if something bad can happen, it will. They tend to focus on flaws and potential pitfalls and see every opportunity as a new way that things can go wrong.

FICTIONAL EXAMPLES: Eeyore (the Winnie the Pooh series), Marvin the Paranoid Android (The Hitchhiker’s Guide to the Galaxy), George Costanza (Seinfeld), Sadness (Inside Out)

COMMON STRENGTHS: Alert, Analytical, Focused, Honest, Introverted, Meticulous, Observant, Pensive, Persistent, Resourceful

COMMON WEAKNESSES: Apathetic, Cowardly, Cynical, Fussy, Grumpy, Humorless, Inflexible, Inhibited, Insecure, Lazy, Martyr, Melodramatic, Morbid, Nervous, Obsessive, Paranoid, Pessimistic, Uncooperative, Withdrawn, Worrywart

ASSOCIATED ACTIONS, BEHAVIORS, AND TENDENCIES
Noticing even the smallest details
Identifying problems and risks before they happen
Avoiding potential trouble spots others may not see coming
Being cautious
Easily identifying things that need improvement
Planning ahead
Being thorough
Always seeing the glass as half empty
Frequently frustrating others with their constant negativity
Having only a small circle of friends

SITUATIONS THAT WILL CHALLENGE THEM
Having to share space with an extreme optimist
Facing a situation with unknown factors they haven’t had time to prepare for
Being complimented for their skills or abilities

TWIST THIS TROPE WITH A CHARACTER WHO…
Is empathetic and insightful, supporting others during the crisis the character was able to prepare for
Has a witty and dark sense of humor (instead of just being annoying)
Has an atypical trait: affectionate, confrontational, persuasive, vain, workaholic, etc.

CLICHÉS TO BE AWARE OF
The team member who rains on everyone’s parade, creating a perpetually gloomy atmosphere
The cynical best friend who always prophesies doom (and turns out to be right)

by BECCA PUGLISI

Source: writershelpingwriters.net

Visit us at First Edition Design Publishing

Five Commonalities Between Heroes and Villains

In story terms, a villain is a person, entity, or force who is cruel, evil, or malicious enough to wish the protagonist harm. Rather than simply blocking a goal or interfering with the hero’s plan, a villain causes suffering, making it vital for them to be conquered by the protagonist. Clarice must find and defeat Buffalo Bill if she wants to rise above her past and become a great FBI agent (The Silence of the Lambs); Chief Brody must kill the man-eating shark to preserve his town (Jaws). 

Regardless of the form your villain takes, there are certain qualities that will make them formidable and credible—qualities and connections they share with the protagonist. Let’s explore these qualifications through a case study of Dr. Lawrence Myrick, played by Gene Hackman in the movie Extreme Measures

Villains, Like Heroes, Live By A Moral Code 

It’s been said that the best villains don’t know they’re villains; they think they’re the hero of the story. And this is true because a well-crafted baddie has his own moral code. Compared to the protagonist’s, it’s twisted and corrupt, but it still provides guardrails that guide him through the story. 

Dr. Myrick is a renowned and brilliant neurosurgeon who has dedicated his life’s work to curing paralysis. It’s a noble cause that he believes in more than anything—not so much for himself but for all the paralyzed people in the world. This cause is so important that when he develops a treatment, he can’t wait decades for it to crawl through the testing process and eventually be approved. So he bypasses the animal testing phase and goes right to human trials. It’s kind of hard to find healthy subjects who are willing to take such a risk, so he kidnaps homeless people and confines them to his secret medical facility, then severs their spinal cords so he can test his treatment on them. 

To the rest of the world, this is unconscionable. But to Myrick, the end justifies the means. He’s perfectly okay stealing people, taking away their freedom and mobility, and subjecting them to countless medical cruelties. And if they reach a point of no longer being useful, he’s fine doing away with them because they’re people no one will miss. He actually views them as heroes, sacrificing themselves for the greater good. His morals are deranged, but they’re absolute, guiding his choices and actions. And when you know his code, while you don’t agree with it, you at least understand what’s driving him, and his actions make sense. 

When you’re planning your villain, explore their beliefs about right and wrong. Figure out their worldview and ideals. Specifically, see how the villain’s beliefs differ from the protagonist’s. This will show you the framework the villain is willing to work within, steer the conflict they generate, and provide a stark contrast to the hero. 

They Have A Story Goal, Too 

Like the hero, the villain has an overall objective, and they’re willing to do anything within their moral code to achieve it. When their goal is diametrically opposed to the hero’s, the two become enemies in a situation where only one can succeed. 

We know Myrick’s goal: to cure paralysis. And things are progressing nicely until an ER doctor in his hospital discovers homeless patients disappearing from the facility. Dr. Lathan starts nosing around, and when he realizes someone is up to no good, it becomes his mission to stop them. So the two are pitted against each other. If one succeeds, the other must fail. To quote Highlander: there can only be one. 

As the author who has spirited the villain out of your own (dare we say twisted?) imagination, you need to know their goal. It should be as clear-cut and obvious as the hero’s objective. Does it put them in opposition to the protagonist? Ideally, both characters’ goals should block each other from getting what they want and need. 

Villains Are Well-Rounded 

Because villains are typically evil, it’s easy to fill them up with flaws and forget the positive traits. But good guys aren’t all good and bad guys aren’t all bad, and characters written this way have as much substance as the flimsy cardboard they’re made of. Myrick is cruel, unfeeling, and devious. But he’s also intelligent, generous, and absolutely dedicated to curing a devastating malady that afflicts the lives of many. 

Positive traits add authenticity for the villain while making them intimidating and harder to defeat. An added bonus is when their strength counters the hero’s. 

The villain of Watership Down is General Woundwort, a nasty rabbit whose positive attributes are brute strength and sheer force of will, making him more man than animal. In contrast, hero Hazel embodies what it means to be a rabbit. He’s swift and clever. He knows who he is and embraces what makes him him. In the end, Hazel and his rabbits overcome a seemingly undefeatable enemy by being true to their nature. 

When your villain is conceived and begins to grow in the amniotic fluid of your imagination, be sure to give him some positive traits along with the negative ones. Not only will you make him an enemy worthy of your hero, he’ll also be one readers will remember. 

They Have A Backstory
(And You Know What It Is) 

Authors know how important it is to dig into their protagonist’s backstory and have a strong grasp of how it has impacted that character. Yet one of the biggest mistakes we make with villains is not giving them their own origin story. A character who is evil with no real reason behind their actions or motivations isn’t realistic, making them stereotypical and a bit…meh. 

To avoid this trap, know your villain’s beginnings. Why are they the way they are? What trauma, genetics, or negative influencers have molded them into their current state? Why are they pursuing their goal—what basic human need is lacking that achieving the goal will satisfy? The planning and research for this kind of character is significant, but it will pay off in the form of a memorable and one-of-a-kind villain who will give your hero a run for his money and intrigue readers. 

They Share A Connection With The Protagonist 

In real life, we have many adversaries. Some of them are distant—the offensive driver on the highway or that self-serving, flip-flopping politician you foolishly voted for. Those adversaries can create problems for us, but the ones that do the most damage—the ones we find hardest to confront—are those we share a connection with. Parents, siblings, exes, neighbors we see every day, competitors we both admire and envy, people we don’t like who are similar to us in some way…conflicts with these people are complicated because of the emotions they stir up. 

The same is true for our protagonists. The most meaningful clashes will be with the people they know. Use this to your advantage. Bring the villain in close and make things personal by engineering a connection between the two characters. Here are a few options for you to work with. 

  • Give Them a Shared History. The more history the two have, the more emotion will be involved. Guilt, rage, grief, fear, jealousy, regret, desire—strong feelings like these will add sparks to their interactions. They’ll cloud the protagonist’s judgment and increase the chances their villain will gain an edge. 
  • Make Them Reflections of Each Other. What happens when the protagonist sees him or herself in the villain? A seed of empathy forms. The hero feels a connection with the person they have to destroy, which complicates things immensely. Personality traits, flaws, vulnerabilities, wounding events, needs and desires—all of these (and more) can be used to forge a bond that will add complexity and depth to this important relationship. 
  • Give Them a Shared Goal. When your hero and your villain are pursuing the same objective, it accomplishes a number of good things. First, it ensures that only one of them can be the victor, pitting them against each other. But they’re also more likely to understand one another. They’ll have different reasons and methods of chasing the dream, but the shared goal can create an emotional connection. 

By BECCA PUGLISI

Source: writershelpingwriters.net

Visit us at First Edition Design Publishing