Tag Archives: Characters

Subterfuge in Dialogue

Dialogue—good dialogue—is tricky. Mechanics can be learned; the rules are readily available and are hammered into us by teachers, editors, critique partners, and countless Facebook memes. The hard part of writing good dialogue is nailing the back-and-forth, the natural ebb and flow that turns dialogue into convincing conversation.

This is the part that will make or break you with readers. They’re intimately familiar with conversation; it’s how they communicate, how they connect with others. So when a bit of dialogue falls flat or doesn’t ring true, it’s like an off-pitch violin sawing away in an otherwise harmonious orchestra.

So how do we make our characters’ discussions authentic? One way is to showcase what they’re hiding

In the real world, we’re rarely 100% honest in our communications with others.  It may not be conscious, but we’re always withholding something—hiding how we feel about a subject, suppressing information, agreeing with someone when in actuality we don’t agree with them at all…Much of the time, we’re only telling part of the truth. 

This will be true of your character, too, and for their dialogue to resonate with readers, you need to be able to show what’s being repressed. To discover this, you first need to know what the character is hoping to get out of the discussion. 

When a person engages in conversation, they do so with a certain objective in mind (even if it’s subconscious). When you identify that goal for your character, you’ll know what they’ll be likely to hold back. So ask yourself: Which of the following outcomes is my character trying to achieve with this conversation?

  • Connecting with others
  • Getting information
  • Giving information
  • Persuading someone to their way of thinking
  • Being affirmed or agreed with
  • Gaining an advantage
  • Being proven right
  • Getting attention
  • Gaining an ally or advantageous contact

Once you know what your character wants, it’s a matter of figuring out what they might be holding back during that exchange. Consider the usual suspects:

Emotions

Feelings are largely what make us human. We connect emotionally with others, so being able to accurately communicate our feelings is important. But emotions also make us vulnerable, so in many scenarios, your character may think it’s in her best interest to mask what she’s feeling. If she’s attracted to someone, she may downplay that until she can see how the other person feels. Sadness is often perceived as weakness, so she might not be willing to put that on display. The same is true with fear. Personality also plays a part in how your character conveys emotion, so there’s a lot to consider when figuring out which feelings your character is likely to hide. 

COOL TOOL TIP: One tool to simplify this process is the One Stop for Writers’ Character Builder. This tool helps you explore all the important aspects of your character so you can be sure all their pieces fit together.

When it comes to hidden emotion, the Emotional Range section in the Behavior tab allows you to play with some vital pieces of information: Is your character reserved or demonstrative to begin with? What emotions are they uncomfortable expressing? What is the character in denial about (and is therefore unwilling or unable to access their true emotions)? What situation might cause them to overreact (possibly because it hits too close to home and touches on emotions they’d rather not share)? 

Questions like these provide insight into your character’s emotional range. They can help you determine which feelings your character is comfortable with and which ones she’s likely to whitewash. 

Opinions

We all have opinions about stuff, and we like to share them. But we’re also social creatures, wanting to be accepted by others. Sometimes, those two desires are at cross purposes, meaning we can’t both share our opinions and connect with people. This is why your character might not be entirely forthcoming about his true beliefs at a job interview, on a first date, when he’s meeting his future in-laws, at church, or in any other situation where doing so could undermine his goal in that moment. 

COOL TOOL TIP: The Character Builder’s Family and General Life section (part of the Daily Life tab) contains tons of questions that could flush out their opinions—ones the character feels really strongly about and those they’d rather other people didn’t know:

  • How does the character feel about their job/school?
  • Who does the character despise?
  • What are they passionate about?
  • Are they religious?
  • What topics of conversation will get them riled up?
  • How does the character spend their free time?

Personality Traits

Strengths and weaknesses commingle to form our individual personalities: we’re patient but selfish, generous but impulsive, irresponsible but encouraging. Our strengths are easy to show off because they make us look good. 

But weaknesses? While everyone has them, we don’t want people to know what they are. So we hide the traits we deem as being less valuable, the ones that could hurt our standing with others. Maybe it’s a flaw that isn’t appreciated in society, like cruelty or intolerance. Perhaps it’s something an important person in our life doesn’t value, like a father who can’t stand indecisiveness or a grandparent who thought generous people were suckers. It may not be a conscious decision, but we all highlight our admirable traits and hide the ones that make us look bad. The same should be true of our characters.

COOL TOOL TIP: Figuring out your character’s flaws and attributes (and which ones they may want to downplay) is super easy with the Character Builder. Brainstorm the reasons behind their traits by examining past influences that may have caused them to form.

Then explore various traits to see how they’ll manifest and what emotions might be tied to them.

Information

Rarely do we reveal everything we know. Communication very often is about the give and take of information, so unlike some of the other things we might hide, this one is usually more purposeful. Our characters should play their cards close to the vest, not sharing information that could hurt them, make them feel uncomfortable, or impede their goals. They may choose to hold an important tidbit back until they have a better feel for how the conversation is going or where the other person stands. Information is always currency; in dialogue, it should be doled out carefully and thoughtfully.

Knowing what your character wants out of a conversation and what he’s going to hide while engaging in it will help you write dialogue that rings true, because readers will see themselves in those ambiguous moments. Granted, there’s a knack to writing the inconsistency between your character’s words and what they really think or feel. That’s a post in and of itself. For now, this tip sheet has some great advice on how to write subterfuge in dialogue. (You can see all our tip sheets about various aspects of storytelling on the OSFW Tip Sheets page.)

What else might your characters hold back in their conversations?

By BECCA PUGLISI

Source: writershelpingwriters.net

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4 Ways Your Protagonist Is Sabotaging You (And How to Fight Back)

By Marissa Graff

We love our protagonists. We spend a ridiculous amount of time, blood, sweat, and tears championing their stories. But what if they’re undermining us by behaving in ways that drive readers away? What if they’re not-so-secretly sabotaging us despite all our efforts to advocate for them? Let’s discuss four ways your protagonist is working against you and, more importantly, how you can fight back.

1. They’ve got a case of “chatty narrator syndrome”

Whether a book is in first-person point-of-view or third, narrators who talk at the reader beyond what is needed threaten to wreck your reader’s experience. With every word the character says to the reader, they’re stopping the flow of an active scene. They’re stealing work from your reader. They’re doing the analysis or overly controlling what your reader thinks or feels. They’re hovering like a helicopter parent and not allowing the reader the freedom to engage with the scenes and draw their own conclusions. And oftentimes, they’re pointing out the obvious and giving us way too much information.

Solution: Scrutinize each and every line of narration/interiority. Is what your character/narrator says to the reader something the reader can see through action and dialogue instead? Is it crucial information your reader needs for the scene to make sense? Is the line revealing something the character is hiding from other characters and something we might otherwise not know? If the line is needed, is it done as briefly as possible? When you look at any given scene, are these stops done sparingly so as to not hit the “scene brakes” too frequently?

2. They’ve booked a tour and your secondary characters are their guide

The protagonist is allowing other characters to show them around new settings–new towns, new planets, new schools, and so on. Your beloved character is along for the ride instead of driving the action. They go into the scene with no identifiable goal and follow the path that the other character(s) set before them. Don’t get me wrong. Mentor characters are a great way to world build and orient your character (and reader) with new settings and experiences. But be careful not to let these “tour” scenes effectively stop the plot. All “tour sites” need a purpose, whether it’s to glimpse a place your character will need to utilize later. Or to introduce a plot point that deepens the way the character understands the conflict or other characters or themselves. Or perhaps the new setting contains some sort of purpose. A need or a want the character is pursuing.

Solution: If another character is mentoring or guiding your protagonist, particularly in the first half of your story, craft tour stops that yield plot development or emotional development. Maybe a stop gives rise to a flashback we need to see, or introduces a character we need to meet, or hints at a location that will be relevant later. But as much as possible, find ways to let your protagonist hand-craft their tour. Where do they want to go and more importantly why? How does that setting or new character represent a need the protagonist has? Do they hold information or an object your character needs to keep working on their novel-length goal? Do they face an obstacle on that stop, one that has them pushing through and earning a win? Or one that thwarts them and forces them to reconfigure their plan? Be sure your protagonist is planning their own tour as much as possible.

3. They’re too good of a listener

One of the common concerns I see in client manuscripts is crafting the protagonist’s lines of dialogue in a way that allows other characters to teach them and pass along exposition. The lines are of the tell-me-more variety or even the wow-that’s-cool variety. These types of hollow lines allow the other characters to fill them in with how the world works, its history, and more. We may think this counts as an active scene because this exposition is hiding inside lines of dialogue, but it’s not. The reader can see this information dumping for what it is.

Solution: In any given scene, read your protagonist’s lines out loud and test them for conveying intent. Do their lines reflect a specific need they have? Their scene goal? Do the lines evoke an emotion beyond curiosity? Are their lines hiding how they really feel or what they think? Are the things they ask necessary to formulate a plan for their next action? If you’re feeling extra brave, have someone else read your dialogue to you. Nothing reveals weak dialogue like having to hear it yourself.

4. They’re swimming in a pool of self-pity

Your protagonist tells us how bad they have it. How messed up their situation is. They make sure we know all that they lack or they point out how someone else has it better. They are a victim and they know it. But research shows readers are turned off by self-pity. If the character is all-too-aware that they are a victim, the reader doesn’t want to identify with the character. They don’t want to see themselves in that self-pitying state. They don’t want to identify with them, which reduces the efficacy of the reading experience and the potential for emotional growth in the reader.

Solution: Allow the reader to see the protagonist’s situation for what it is or for who they are. Show their situation honestly through action and dialogue (scenes), but don’t let the narrator/protagonist point to pity. Instead, let their reactions to their circumstances hint at how they feel, how their situation is leading to a lack of what they need, and giving rise to reader empathy.

Comb through your work-in-progress and see if your protagonist might be guilty of these four efforts that undermine your efforts. Consider how you might revise in ways that have you regaining control of your story and the way your reader experiences it.

Can you think of other primary ways a protagonist might sabotage a story? Chime in!

Source: writershelpingwriters.net

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Fear Thesaurus Entry: Change

Debilitating fears are a problem for everyone, an unfortunate part of the human experience. Whether they’re a result of learned behavior as a child, are related to a mental health condition, or stem from a past wounding event, these fears influence a character’s behaviors, habits, beliefs, and personality traits. The compulsion to avoid what they fear will drive characters away from certain people, events, and situations and hold them back in life. 

In your story, this primary fear (or group of fears) will constantly challenge the goal the character is pursuing, tempting them to retreat, settle, and give up on what they want most. Because this fear must be addressed for them to achieve success, balance, and fulfillment, it plays a pivotal part in both character arc and the overall story.

This thesaurus explores the various fears that might be plaguing your character. Use it to understand and utilize fears to fully develop your characters and steer them through their story arc. Please note that this isn’t a self-diagnosis tool. Fears are common in the real world, and while we may at times share similar tendencies as characters, the entry below is for fiction writing purposes only.

Fear of Change

Notes
Most people are averse to change at some level, and a certain amount of unease when it comes to change is normal. It only becomes a problem when a person is so determined to keeping things the same—possibly because they don’t want to give up control or are afraid of the unknown—that their quality of life is impacted, relationships are damaged, and they’re unable to grow and evolve in a healthy manner.

What It Looks Like
Dismissing new ideas without considering them
Humoring people; giving the appearance of considering something new but always rejecting the opportunity
Avoiding making decisions that require change (so the status quo can be protected)
Reacting emotionally rather than logically
Using outdated sources or ineffective arguments to make a point
Becoming emotionally activated when new ideas are being considered
Clinging tightly to “old school” methods: resisting technology, ignoring scientific advances, rejecting tools that deviate from what they’re used to, etc.
Sentimentality
Loyalty (to people, a job, a community, etc.)
Inflexibility
Repairing and fixing material objects rather than replacing them
Living in the same house even when it’s falling apart or the property value has skyrocketed
Sticking close to home; not traveling far or taking long trips
Frequent strife with family members who want to make changes the character is resistant to
Resenting others for moving on and leaving the character behind
Going to extremes to avoid change (manipulating others, lying, being mean or lashing out at someone who is suggesting a change, etc.)
Being more interested in the past than the future

Common Internal Struggles
Disliking being left alone/behind but being unable to embrace the changes required to keep up with others
Feeling obsolete
Feeling selfish for being so unbending but not knowing how to be more flexible
Wanting to go back in time to when things were happier or simpler
Struggling with anxiety or depression
Feeling stuck in a situation but being unwilling to make changes

Flaws That May Emerge
Confrontational, Controlling, Cynical, Defensive, Evasive, Hostile, Ignorant, Inflexible, Irrational, Judgmental, Nervous, Obsessive, Oversensitive, Paranoid, Possessive, Resentful, Stubborn, Uncooperative

Hindrances and Disruptions to the Character’s Life
Staying in a situation that makes the character unhappy or is unhealthy because it’s preferable to facing the unknown
Difficulty making even small changes to a daily routine
Missing out on meaningful activities with others (a trip with friends, a family reunion, dinner at a friend’s house, etc.)
Becoming isolated from others
Difficulty utilizing modern advances that most people enjoy because the learning curve is too great
Always having to make excuses for turning down an opportunity
Avoiding people who are likely to suggest activities or changes that threaten the character
Always needing to do things their own way; resisting new methods or ideas that would make their life easier

Scenarios That Might Awaken This Fear
New technology or processes at work that must be learned and used
A scenario requiring the character to move (the house being condemned, no longer being able to pay rent, etc.)
A spouse having to move into a retirement home, leaving the character on their own
Grown children moving across the country and asking the character to come with them
The culture shifting to embrace ideas the character disagrees with
Being given a new phone, a computer, or some other tool the character isn’t comfortable with but must learn to integrate into their life
The character’s children wanting to deviate from a long-held tradition

By BECCA PUGLISI

Source: writershelpingwriters.net

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One Quick Reason Readers Cheer For Unlikable Characters

By Lisa Hall Wilson

How do we get readers to cheer for unlikable characters? We cheer for anti-heroes and characters who are surly, have anger issues, and even questionable morals. Why? They all have one thing in common but it means we have go right back to the basics.

I came across this post from Writers Helping Writers on 10 Ways To Make Your Character Likable. You could do some of your own research into any of the methods mentioned there to strengthen your writing.

Locate The Main Story Thread

Sometimes we make things more complicated than they need to be, don’t we? I am prone to creating complicated plots with huge casts and then I get tangled up in my own fictional web. Most of the time, what I need to do is simplify. Get back to the basics and find the main story thread and pull on that. Which other story threads are unaffected by this central thread? Those unconnected threads have to go.

Creating a likable character is directly tied to this main story thread. When I read the above post, I agreed with everything there, but those techniques must be employed with a lot of art and subtlety. I like to go back to the basics first, and in the editing phase, add in some of those other techniques if I feel they’re needed.

So let’s get back to the basics.

What’s The One Quick Way To Create A Likable Character?

Some of the characters I have found hard to like would be: Katniss Everdeen (Hunger Games), Scarlett O’Hara (Gone With The Wind), Clary Fairchild (Immortal Instruments), Jack Reacher, James Bond, Ross Poldark, Wolverine, Walter White (Breaking Bad), Bella Swan (Twilight)… I could go on.

Now, you may have loved some of those characters. There’s a lot of personal taste involved in this. I found these characters hard to like, but have wholeheartedly cheered for them at the same time (OK – maybe I didn’t cheer for Scarlett… Mostly I just wanted to smack her). How could I cheer on and root for characters I don’t actually like all that much?

They were the underdogs.

These are all characters who face what seem like insurmountable obstacles. They could turn tail and run and live happily ever after — take the easy road, but they chose the hard thing. They put their lives and hearts on the line because of something they believed to be right. I can cheer for that.

Think of the school-yard bully. This could be the most attractive, smartest, best-dressed kid in school, but you’re probably going to root for the little nerd who has no power, no influence, and no voice but stands up to the bully anyway because somebody has to. Because enough is enough. Because it’s the right thing to do.

“Turns out likability, or niceness, is often the least important factor in convincing a reader your character is worth his time…characters who ooze nothing but niceness are often saccharine, exasperating, and anything but charismatic. Think of a handful of the most memorable characters you’ve encountered in literature and film. I’m willing to bet a good-sized chunk of money that the characteristic that stands out most is not niceness. Rather, we connect with the characters who are interesting…Dichotomies drive fiction. When we write characters who are fighting both their circumstances and their own natures, we create characters who are instantly real. And, thus, instantly interesting.” K.M. Weiland.

Some Examples…

Katniss is a loner, at times irrational, romantically-stunted (in my opinion), and is often the author of her own misery. However, she steps up for her sister. She takes on President Snow and the Capitol because it’s the right thing to do even though she doesn’t seem to have much chance at all of succeeding. She goes out of her comfort zone and puts herself on the line for the good of others. I can cheer for that.

Wolverine is surly, has anger issues, is a loner, and you can’t count on him to stick around. However, against his better judgement he goes back and stands in for others. He can’t stand to see kids in danger or bullied. He takes the skills and gifts he has and he uses them for good. I can cheer for that even though I think he’d make a pretty lousy friend day to day.

James Bond. *shakes head* Where do I start? He’s an adrenaline junkie, a womanizer, takes irrational risks, is an alcoholic (probably), and likely has some kind of mental health issue (depression, manic — there’s something there). But he does whatever is necessary, even at great personal physical and emotional risk, to take down the bad guy. He’s often alone and because of that faces impossible odds. I can overlook a lot of traits I don’t like because I can cheer for what he chooses to stand up for.

Did the writers who crafted the above characters use any of the above-mentioned ten tips for creating likeable characters? Of course, they did. Wolverine, Clary, Katniss (and probably a few others too) have tragic backstories. They all have a save the cat (or pet the dog) moment at some point early in their stories and they all struggle with their own personal demons. But when you boil everything down to the basics (when you pull on the main story thread — the obstacle they face in the climax), they chose to stand up to the bully. They take on impossible odds to see right done.

Find the basic story thread and give it a tug — what is your character up against? Is it impossible? Put your character up against a situation, an obstacle, a villain, they have no realistic hope of overcoming. Your reader doesn’t have to like your character to cheer for them to win. Sometimes getting down to the basics is the easiest way to get unstuck!

Source: writershelpingwriters.net

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Want Readers to Connect to Your Character? Include this Element.

Some characters have more shape and weight than others, feeling so authentic we can almost believe they walked right out of the real world. Their emotions, vulnerabilities, needs, and desires ring so true, we can’t help but be pulled in by them. These characters hold us hostage while we read, and as writers, we start analyzing why we care so much so we can duplicate this magic in our own stories.

So, what’s the secret sauce that creates such a powerful connection?

Recognition.

When readers see something within the character that resonates, something they themselves think, feel, or believe in, it becomes common ground that binds them to the character.

But wait, you say. That makes no sense! What does my thirty-two-year-old, baby Yoda collecting schoolteacher-slash-reader have in common with the fiery, laser-zapping sky captain in my steampunk sci-fi?

Oh, not much, except maybe…

  • The pain of a loss
  • Making a mistake that can’t be fixed
  • The agony of hurting a loved one
  • How time stretches in a moment of humiliation
  • Knowing a love so pure they’d sacrifice anything for it
  • The dark thoughts that accompany a desire for revenge
  • Failing and letting others down
  • The chest-expanding rush of pride or validation
  • The relief that comes with getting a second chance
  • Experiencing the sting of betrayal
  • Worrying the past will repeat itself
  • Finding the courage to live one’s truth

…and so on.

Experiences, Good and Bad, Connect Us All

No matter who your character is, human or not, protagonist or antagonist, they will have experiences in common with readers. These may look very different, but in the hands of a strong storyteller, they will be recognizable, holding a core truth that stirs a reader’s thoughts and emotions. In some form, readers feel an echo of having lived the same moment, stood at the same crossroads, or felt the same thing, as the character.

Recognition is a powerful tool, hooking readers and keeping them engaged. By thinking about what it is to be human, and how to use that to find areas of common ground, we can create mirrors within our characters that draw readers in and trigger their empathy.

Two of the best places to look for common ground experiences that will really resonate are Emotional Wounds and Meaningful Goals.

Emotional Wounds

Trauma is an unfortunate side effect of life. We all carry the burden of painful experiences – you, me, and readers. People can hurt and betray, they can let us down, and we can do the same to them or ourselves.

Anything that is a big part of the human experience is something we should weave into our character building. By brainstorming a character’s emotional wounds, we make them authentic, and it gives us a powerful way to reveal their vulnerabilities to readers.

Emotional wounds come in all shapes and sizes: Betrayal. Humiliation. Rejection. Injustice. Neglect. They cut, bruise, and most importantly, change the character. Just like us, the person a character was before a traumatic event and who they become after will be different. In the aftermath they carry scars in the form of unmet needs, fears, and false beliefs. They may believe they are less worthy, less capable, or somehow at fault. A wounding event can also reshape how the character sees reality, causing them to think people can’t be trusted, that the world is callous and unfair, or believe life’s cards are stacked against them.

Watch how the Character Builder helps you uncover your character’s backstory wounds.

As readers, we may see all the ways their thinking is flawed, yet still understand why they believe what they do. Their experience informs their opinions, just as ours inform us. And even as we root for them to see the truth and be free of their pain, we recognize and relate to the experience of missing what’s right in front of you.

We’ve all experienced wounds and seen loved ones be swallowed up by fear these events create. We’ve witnessed their dysfunctional behavior and unhealthy coping mechanisms cause problems. So when a character misbehaves, lashes out, or holds back because they are afraid of being hurt again in the book we’re reading, we get it. We connect to their struggle. Their fear is our fear. We carry the burden of it together.

Meaningful Goals

Imagine a line where an emotional wound is on one end and the other, a meaningful goal. One represents fear, the other hope. And as powerful as fear is, hope can best it, which is why we give characters goals to aim for.

Hope is having trust and belief that something can change. In the story, hope tips the scales in the moment when a character decides what they want is more important than what may hurt them. They hold to hope, step out onto the ledge, and move forward despite fear.

Your character’s goal can be anything: To find a lifelong partner. Succeeding where they once failed. Forgiving themselves. Pursuing justice, Protecting a loved one. The only qualifier is to make this goal meaningful so they have strong motivation to achieve it. When obstacles appear, or adversity and conflict batters them, hope that they can get what they need most keeps them on course.

And beside them as always is the reader, willing them to succeed. Neck bent, readers consume words, desperate to know the outcome because the biggest recognition of all is unfolding: a shared journey.

Character Arc: Where Readers and Characters Collide

Why are readers so fascinated by the character’s journey? After all, it’s only fiction right, a bit of entertainment, an escape.

Or…could it be something more?

Okay, that’s a trick question. A character’s journey to leave behind a hurtful or limiting past and cross into a better, more fulfilling future should remind you of something because life is a series of journeys. Like the character, we are always moving toward a better tomorrow. We yearn for internal completeness just as they do, so when we read, we recognize the steps they take, and the courage, growth, and sacrifice along the way. We root for characters to win because deep down, we are rooting for ourselves to win, too.

So, when you write, find common ground. Put those shared experiences on the page for readers to recognize! Readers should see themselves in the character’s vulnerability and uncertainty, their wounds and fears. But most of all, showcase the character’s hope and goals. These remind readers what’s worth fighting for both in fiction, and in life.

By ANGELA ACKERMAN

Source: writershelpingwriters.net

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Using Vocal Cues to Show Hidden Emotion

By Becca Puglisi

Any Tolkien fans in the house? I remember, as a teen, readingThe Hobbitby the fire on a rare cold evening in Florida. It became a favorite that I would re-read until my copy literally fell to pieces.

One of my favorite scenes comes right at the beginning: the Unexpected Party. There are a lot of reasons it works so well—one of which is everything Bilbo is not saying. When the dwarves arrive (and keep arriving), he wants to know what they’re doing there, but instead of asking, he puts on his Happy Homemaker face and gets to work being hospitable. As it gets late, he doesn’t show them the door. He refrains from telling Thorin to get off his high horse and show some gratitude for Bilbo funding his little reunion, though you know that’s what he’s thinking.

The interactions between Bilbo and the dwarves ring true precisely because of all the subtext—the contrast between what the character says and what he’s really feeling or thinking. This subtext is a normal part of most real-life conversations; for this reason alone, it should be included in our characters’ conversations. But it’s also useful because whenever a character is hiding something, there’s inherent emotion involved. Emotion is good for our stories because well-written, clearly conveyed character feelings will often engage the reader’s emotions, pulling them deeper into what’s happening. So subtext is good on a number of levels.

But writing hidden emotion is challenging. Authors have to show the character portraying one emotion to the cast (pleasure, in Bilbo’s case) while showing his true feelings to the reader (confusion, frustration, and indignance). It’s a tall order, but this is where vocal cues can come in handy.

Vocal cues are shifts in the voice that happen when someone is feeling emotional.While we may be able to hide our feelings by masking our facial expressions and minimizing certain body language giveaways, the voice is harder to control. In a written scene, these vocal fluctuations act like signposts, leading the reader to the conclusions you want them to draw about the character’s true emotional state.

So when you need to show that a character is hiding their feelings from others, consider the following vocal cues.

Pitch

Does the voice get high and shrill or go low and rumbly?

Volume

Does the character move from a moderated level to almost yelling? Does the voice drop to a near whisper? Is it clear that they’re struggling to maintain a reasonable volume?

Tone

Does a clear tone turn breathy or husky when someone is aroused? When the character is close to tears, does the voice become brittle or cracked? Does it lose all expression and become flat when anger hits?

Speech Patterns

Does your verbose character suddenly clam up? Does her timid, verbally stumbling counterpart start running at the mouth? Might poor grammar appear in a well-educated character’s dialogue? Does a stammer or lisp announce itself?

Word Choice

What words might slip into a character’s vernacular when they’re feeling emotional that they wouldn’t normally use? Profanity and slurs? Words and phrases from their first language? Pat clichés?

Nonspeech Interruptions

What sounds begin to pepper your character’s dialogue? Um, Hmm, Uhhh, throat clearing, and coughing can be signs that the character is uncomfortable and needs time to pull him or herself together.

For your character, consider which of these cues might be a possibility, then write it into the story when their emotion changes. Used consistently, they’ll signal the reader that the character is hiding something or that a certain emotion is in play.

Source: writershelpingwriters.net

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When to Kill a Character

Well, Valentine’s Day is in the rearview, so it’s time to move on to a less lovey-dovey topic: killing people. Fictional people, of course!

Let’s face it, some of our characters have to die. Sure, we may have spent hours (days, weeks, decades?) shaping them, planning their backstory, filling their hearts with hopes and dreams. But in the end, it just isn’t their time to shine.

So…

That deer crosses the icy road at the wrong time.

The cable hoisting a plate glass window to the third story breaks.

Or the psycho with the ax chooses your character like he’s Pikachu.

Tragic, right?

But here’s the thing: when it comes to killing, there’s a time and place.

We don’t kill because the scene needs some spice.
We don’t kill because we’ve spotted a plot hole, and killing a character seals it off.
We don’t kill when it’s the easy way out. (Bring on the suffering!)
We don’t randomly kill someone to show readers how bad our baddie is.

And most of all, we don’t kill 1) when the death serves no purpose or 2) if readers aren’t invested in the character. So, make sure the death pushes the story forward in some way and readers have a soft spot for the target (Rue from Hunger Games, for example) before you snuff them out. Emotional currency is king.

I know, I know, you’ve got a sad now, like I smashed your ice cream cone on the ground. So here’s when you can kill:

TO REMOVE YOUR PROTAGONIST’S SUPPORT SYSTEM

Sometimes our characters must hit rock bottom or lose everything before they can find inner strength. Taking away their safety net can trigger devolution or evolution and support their arc’s trajectory.

TO SUPPORT THE STORY’S THEME

Sometimes, there is a cost to holding to a belief or following a certain path, and death may be necessary to fully underscore the weight of the story’s theme. Sometimes, there is no justice. Evil triumphs instead of good. Safety is an illusion. Love means sacrifice, or finding one’s purpose in life may mean surrendering to it. Think about your theme and if this death will support the underlying meaning of the story.

TO SHOW THE COST OF FAILURE

Stakes can be primal, and it needs to be clear to everyone, including readers, when failure means death. If you go this route, invest time into the sacrificial character. Give them goals, needs, and people they would do anything for. Most of all, make readers care about them so their death has impact.

BECAUSE THEY HAD IT COMING

Some people deserve to die. They take risks, fail to heed advice, or are just plain toxic and awful. To show the cause and effect of their actions or provide a satisfying death scene for readers, take the character out in a way that makes sense, is ironic, or rings of poetic justice.

See? Lots of good options for killing. Challenge yourself to make it count so it serves the story in some way.

If you’d like to grab this “When to Kill a Character” checklist to save and print, just go here.

How do you decide when to kill a character? Who was it, and why did you do it?

By ANGELA ACKERMAN

Source: writershelpingwriters.net

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How Characters Change in Stories (And How to Write Believable Change)

You’ve probably heard this one before: Your character must change throughout the course of your story.

I see a lot of confusion over this concept. Writers can normally nail the change (weak to strong; bad to good; cynical to optimistic) but it often comes from a weird place that doesn’t sit quite right with what we know about the protagonist. Or it’s too big of a change (or too much of a “fairy tale ending”) to be believable.

Let’s take a look at how writers should deal with character change.

No one likes change

In real life, people change in small ways, but they’re resistant to that change. Change happens slowly, in a sort of cocooned metamorphosis, like a caterpillar to a butterfly. It doesn’t happen overnight, it rarely happens without lapses into previous behavior, and there better be a good reason for it to happen to begin with.

The thing that makes change in stories so fascinating for people is that, despite loathing change, humans want to believe we’re capable of changing, preferably for the better.

So your characters must change in order for the story to be worth reading. But they don’t have to like it.

Think of this: Your character changes because of the things happening around him/her. Not because they want to. Your character is forced to change by circumstances they can’t control. To survive and/or thrive, they must change to combat those circumstances.

Events trigger change

Character change is triggered by an event. A big one. It doesn’t have to be “big” as in a death or massive explosion (but it definitely can be!). It can be something smaller, like hearing your friend’s parents are getting divorced or your oldest child graduating from preschool.

Note that your character doesn’t choose this event. It’s an outside force that’s thrust upon them.

Then more events happen throughout the second act that force your character forward in a struggle toward transformation.

The triggering event is proportional to your character’s change. Something small shouldn’t send your character completely overboard. Something large shouldn’t have them shrugging and going back to normal.

Change should be believable

Do I really believe Scrooge woke up with a personality completely opposite from the one he had when he went to sleep? Not quite. I tend to think ole Scrooge went back to his miserly ways right after the shock of the ghosts wore off. Maybe not quite as miserly, but still.

That’s why aiming for a more subtle change often makes more sense within the confines of your character’s personality.

If a timid man is forced to defend his friends and family, that doesn’t mean he’s going to start playing a superhero all over town. That means he now knows he’s capable of stepping up with the going gets tough.

A grumpy teen might change her attitude and treat people with a little more respect, but that doesn’t mean she’ll suddenly become a do-good saint. It most likely means she’ll just stop snapping at her parents.

Of course, maybe the opposite is true. Maybe your timid man becomes the new Batman. Maybe your surly teen goes off to build houses in Haiti. It’s possible. But remember, the more massive the change in your character, the more important and life-altering the triggering event must be to them.

You should know your character better than anyone, so make sure their change happens in a way that’s realistic for them and proportional to the size of the trigger.

Realistic is better than drastic

You know your character has to change, but your readers aren’t going to empathize with that change if you step outside of bounds. Keep your change realistic and in line with your protagonist’s personality. And be sure to check out this article for details on moving your character through each step of change throughout your story.

What’s the protagonist’s change in the story you’re currently working on? Let me know in the comments!

By Sarah Gribble

Source: thewritepractice.com

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Limiting the Number of Characters

by Elizabeth S. Craig, @elizabethscraig 

This is the second post in a short series about making our lives easier as writers. One thing that I’ve tried to be more conscious of as the years have gone by is limiting the number of characters I introduce in a story or series.

With a cozy mystery series, for example, the field of characters is already going to be pretty crowded. You have a sleuth and a sidekick and around five suspects. And then you have recurring characters: friends and family of the sleuth and  some sort of police presence.

The more characters we add, the harder it is for readers to keep up.  And we run the risk of not having the space to make the characters more than one-dimensional.

One bit of advice is not to name every single character in your book.  The waitress at the diner can just be the waitress.  If we name her, we may be making her role in the story seem more important than it is…and leave readers trying to remember another name.

Another tip is to evaluate the number of characters you’re introducing. For my new series, I took a look to see if it was possible to combine roles.  In one instance I could, which just meant that a character needed to help out with a cat rescue at the beginning of the book.

More reading about combining character roles can be found here:

Clare Langley-Hawthorne’s “A Cast of Thousands

If you do have a large cast of characters even after combining roles, there are ways to help readers keep track of them. It’s a good idea to make characters distinguishable from each other by using quirks, diction, and recurring details about their physical appearance as reminders.

You can also tag supporting characters who haven’t been on stage for a while (Jane’s hairdresser, Sheri, opened the door). Or: Sheri walked in. “Long day at the beauty parlor, y’all. Three customers didn’t show up!”

More information on working with large casts of characters can be found here:

September C. Fawkes’ “Working With a Large Cast of Characters

As a reader, do you ever have trouble keeping up with a lot of characters?  As a writer, how do you try to help readers keep up (I’ve seen some books with a ‘cast of characters’ list at the front)?

Source: elizabethspanncraig.com

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Seven Common Problems Writers Have With Characters

Most writers love creating characters and writing about them – but it can be a struggle to get characters right.

If you’re normally quite plot-focused, you might find yourself creating characters who are lifeless “pegs” that fit into the right-shaped spaces in your plot.

If you’re much more character-focused, you might struggle with the size of your cast (more isn’t always better!) … or you might find it really difficult to let your characters suffer and struggle.

In today’s post, we’re going to look at seven common problems that writers struggle with … and some ways to get past them.

Problem #1: Creating Characters Who Are Three-Dimensional

If you’ve been writing fiction for a while, you’ve probably come across the advice to avoid writing “flat” or “two-dimensional” characters. These are characters who don’t really seem to come alive. They might seem a bit boring, thin, or shallow to the reader: there’s no real depth to them.

This can be a tricky issue to spot in your own writing – but if you’ve been told that your characters seem “flat” or unengaging, or if you suspect that characterisation isn’t your strong point, you might want to:

  • Spend some time really thinking about your characters. Who are they, deep down? What’s happened in their past that’s shaped them? How have the events of your novel impacted them?
  • Let your characters have moments when they act in ways the reader doesn’t expect. Maybe your sweet, nice protagonist gets pushed too far and shouts at someone; maybe your grumpy mentor figure shows their kindly side.
  • Show your character changing throughout your story. Perhaps your protagonist really is shallow and boring at the start of your novel – but the things that happen to them, and their reactions, lead them to grow as a person.

Not all characters need to be well-rounded, of course. Characters who only appear briefly and aren’t important to the plot shouldn’t be too fleshed-out (or your reader will start to think that the taxi driver or waitress or bank manager are more important to the plot than they actually are). In some genres, too, flat characters make sense: comic characters might be known for one or two funny or exaggerated characteristics, and don’t necessarily need to be rounded out.

Further Reading: Three-Dimensional Characters: 3 Ways to Create One, Writes With Tools

Problem #2: Juggling a Cast of Multiple Characters

Some stories have a tight, focused cast of characters – but others are sprawling epics. (Game of Thrones, anyone?)

If you’ve got lots of characters – particularly lots of main or viewpoint characters – then it can get tricky for your reader to keep track of everyone. It can also create problems with the reader’s engagement: perhaps they really enjoy reading about two of your characters, but they’re not very interested in the other six that you keep bringing in.

To thin down your cast a little, it’s worth asking yourself whether you really need so many characters. Do you have to bring in two brothers for your protagonist, or would one be enough? Does that grumpy woman who lives down the hall have any real impact on the plot?

Walk-on parts don’t count here. No-one’s going to be bothered by you having a taxi driver to get your characters from A to B, or a bartender to serve them, or a cashier at the bank to tell them they’re overdrawn. Avoid naming these characters, and readers will assume they won’t recur (and thus won’t need keeping track of).

If you do need to stick with lots of characters, it helps to:

  • Introduce them in small batches. Don’t open your novel with a huge party scene where you introduce all ten of your key characters – the reader’s going to end up confused and overwhelmed.
  • Group them together in some way. It can be easier for readers to remember and keep track of characters if they’re partnered up or in small groups (e.g. perhaps a married couple, a family unit, colleagues, and so on).
  • Give a bit more information when characters reappear than you normally would – e.g. you might need to remind us that Jason is Sarah’s colleague, for instance, or have characters referring back to the incident that was taking place in the last scene in which we saw them.

Further reading: The 10 Rules of Writing Large Casts of Characters, K.M. Weiland, Helping Writers Become Authors

Problem #3: Letting Characters Solve Their Own Problems

This is can be more of a plot issue than a character one, in terms of your writing. If your plot involves your characters being rescued by coincidence, an outside force, or someone who isn’t in your main cast, then your readers will feel frustrated or even cheated.

This is particularly true at the ending of your story. We want characters to earn their happy ending: we don’t want the hero to succeed simply because the (normally competent) villain makes a blindingly stupid mistake.

If your characters are constantly being rescued by other people, or if their successes rely on a change of coincidences, look for ways to let them solve their problems through their own strength or wit.

This problem might be related to the next one, too, if you hate to let your characters struggle.

Further reading: How to correctly use a “Deus-Ex-Machina” and not die trying, Duilio Giordano Faillaci, Medium

Problem #4: Making Bad Things Happen to Your Characters

Without your characters facing problems … there’s not much of a story. Your main characters, particularly your protagonist, need to go through some difficult, sad, or downright painful events.

Depending on your genre, this could mean a lot of different things. The heroine in a romance might not suffer any physical injuries – but she might well be upset or hurt by a love interest, or might be distressed by a broken-off engagement.

In many genres, there’ll be all sorts of bad things that happen to your characters. They might be hunted by a serial killer (crime), they might be haunted by something strange and inexplicable that’s happening to them (mystery), or they might be running for their life or trying to save the world (adventure).

As a writer, it can be difficult to allow anything bad to happen to your characters. Remember, though, that if your characters effortlessly sail through the story without any sort of upset or harm, readers aren’t going to find it particularly engaging.

Let your characters get hurt, let them be miserable, and especially let them face up to the consequences of their actions.

Further reading: Making Bad Things Happen to Good Characters, Ali Luke, Aliventures

Problem #5: Giving Characters Realistic Flaws

I hinted at this in the last section: your characters, even the good ones, should have flaws that cause them to do things that complicate the story for them. This can often be a core part of your character’s growth.

If you have an irritable protagonist with a hair-trigger temper, perhaps they snap at their best friend one too many times … and their friend stops speaking to them.

If you have a character who’s a daring adrenalin-seeker, perhaps something goes wrong with their motorcycle stunt – and they get hurt. (Or worse, someone else does.)

Flaws also make your characters more realistic, and they help us empathise with them. Characters who are too perfect are usually two-dimensional (see #1) and they can be annoying or just hard to engage with.

Further reading: How to Craft Brilliant Flawed Characters (a #StorySocial recap), Kreisten Kieffer, Well-Storied

Problem #6: Allowing Characters to Strive for a Goal

Your characters, particularly your protagonist, should have a goal that they’re trying to achieve. This might be something fairly small – and, if something bad has happened right at the start of the novel, it might simply involve returning to the status quo.

Often, your character’s initial goal isn’t the one they’ll end up striving toward during the rest of your novel. Perhaps they’re chasing a promotion at work, or trying to pass an exam, or preparing for a trip abroad. Their goal might be ditched or superseded by the events of the plot (e.g. the exam suddenly seems much less important when the person they love most falls mysteriously ill, and doctors are at a loss to help).

Make sure your character has something that they want to achieve (or to avoid – e.g. getting fired) right from the start of your story. This helps us to root for them – and encourages us to keep reading to see whether they get the thing they want.

Further reading: Most Common Writing Mistakes: Characters Who Lack Solid Story Goals, K.M. Weiland, Helping Writers Become Authors

Problem #7: Reining Characters In

Finally, this is a problem that some writers can have – particularly those who don’t tend to create an outline. (Not that I’m knocking that: my first drafts are very exploratory and I pretty much never have a full-blown outline in place.)

Some writers feel that their characters “take over” or “come alive” and send scenes spiralling off in unexpected directions. While that can be a fun way to write – and potentially a great way to come up with new ideas or plot twists – it can also end up with your scenes devolving into a bit of a meandering mess.

If you feel that your characters take over in this way, it’s worth drawing a clear distinction between bits of writing you’re doing that are intended to be exploratory, and bits that are part of the plot. Maybe you have a rough draft of a scene where your protagonist goes off in a direction you really didn’t plan – that doesn’t mean you have to stick with it!

If it becomes clear that your original plan wouldn’t be in keeping with your character’s personality, then you might need to look for ways to nudge them back onto the “right” path. This could mean throwing extra complications into the mix – either to prod them toward further action (if your characters mostly like to sit around, drink tea, and have a nice chat) or to rein them in (if your characters tend to do outlandish things that are hard to come back from).

Further reading: When Characters Go Their Own Way, Juliet Marillier, Writer Unboxed

Getting characters right can be really hard – but also very much worthwhile. I’m sure you can think of characters who’ve stuck with you for years after you read about them – characters who you loved like friends.

Source: aliventures.com

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